বুধবার, ৩ এপ্রিল, ২০১৩

'BUCKWILD' star found dead with 2 others in W.Va.

FILE - This Jan. 2, 2013 file photo shows Shain Gandee, from MTV's "Buckwild" reality series in New York. Gandee and his uncle have been reported missing in West Virginia. The Kanawha County Sheriff's Department said 21-year-old Shain Gandee and his uncle, 48-year-old David Gandee, were last seen around 3 a.m. Sunday, March 31, at a bar in Sissonville, W. Va. Family members said the men planned on riding their all-terrain vehicles, but did not say where. They reported the men missing after they couldn't get in contact with them Sunday. (Photo by Amy Sussman/Invision/AP, file)

FILE - This Jan. 2, 2013 file photo shows Shain Gandee, from MTV's "Buckwild" reality series in New York. Gandee and his uncle have been reported missing in West Virginia. The Kanawha County Sheriff's Department said 21-year-old Shain Gandee and his uncle, 48-year-old David Gandee, were last seen around 3 a.m. Sunday, March 31, at a bar in Sissonville, W. Va. Family members said the men planned on riding their all-terrain vehicles, but did not say where. They reported the men missing after they couldn't get in contact with them Sunday. (Photo by Amy Sussman/Invision/AP, file)

FILE - This Jan. 2, 2013 file photo shows Shain Gandee, from MTV's "Buckwild" reality series in New York. Gandee and his uncle have been reported missing in West Virginia. The Kanawha County Sheriff's Department said 21-year-old Shain Gandee and his uncle, 48-year-old David Gandee, were last seen around 3 a.m. Sunday, March 31, at a bar in Sissonville, W. Va. Family members said the men planned on riding their all-terrain vehicles, but did not say where. They reported the men missing after they couldn't get in contact with them Sunday. (Photo by Amy Sussman/Invision/AP, file)

Friends and neighbors walk up and down the gravel road leading to Shain Gandee?s home in Sissonville, W.Va., Monday afternoon, April 1, 2013. Gandee, star of the MTV show ?Buckwild?; his uncle, David Gandee; and Donald Robert Myers were found dead in the family?s Ford Bronco Monday morning. (AP Photo/The Charleston Gazette, Chip Ellis)

(AP) ? Shooting for the second season of the MTV reality show "BUCKWILD" has been suspended after a popular cast member was found dead along with two others inside a sport utility vehicle in West Virginia.

Shain Gandee was found dead Monday in the vehicle, which was found partially submerged in a deep mud pit about a mile from his home near Sissonville, authorities said. Also inside were the bodies of his uncle and another man.

Kanawha County Sheriff's Cpl. B.D. Humphreys said the red-and-white 1984 Ford Bronco's muffler was below the surface and that mud covered the passenger side. No foul play is suspected.

Authorities said the cause of the deaths was still under investigation and they refused to speculate on what happened. If the muffler was submerged and the engine kept running, it's possible the cabin of the vehicle could have filled with fatal carbon monoxide from the exhaust.

Gandee, nicknamed "Gandee Candy" by fans, was a breakout star of the show that followed the antics of a group of young friends enjoying their wild country lifestyle. It was filmed last year, mostly around Sissonville and Charleston. Many of its rowdy exploits were his idea. In one episode, he turned a dump truck into a swimming pool.

MTV issued a statement saying it was shocked and saddened to learn of its star's death.

"We are waiting for more information but at this time, our main concern is for the Gandee family and their friends," the statement said. "Our thoughts and prayers are with them. Shain had a magnetic personality, with a passion for life that touched everyone he met and we will miss him dearly."

Shooting for the second season of "BUCKWILD" had begun, but MTV spokesman Jake Urbanski said Monday afternoon it has been suspended.

Gandee was a true outdoorsman, shedding modern conveniences such as cell phones and computers for his proud redneck ways. He loved to hunt, ride all-terrain vehicles and go "mudding," or off-road driving. He went mudding in the show's first episode and ruined his pickup truck's motor.

"Shain always rides with these kids in four-wheelers and trucks," said a neighbor, Swanna Frampton, who had known him since he was a small child. "They were just out riding and having a good time."

Frampton said the 21-year-old Gandee "loved to live and have fun. He was a great person. He did what (the show) wanted him to do, but he wasn't like that. He was a real person. If you needed help, if (you) needed something, he would come help you no matter what."

Humphreys said Gandee, his 48-year-old uncle, David Gandee, and 27-year-old Donald Robert Myers were last seen around 3 a.m. Sunday at a bar and they told people they were going driving off-road.

State police were getting ready to send out an aviation unit to search for the men when authorities received a call Monday morning. Humphreys said the SUV was found by one of Shain Gandee's friends next to a trail used by four-wheel drive vehicles, about 15 miles outside of Charleston.

The terrain in the Thaxton Hollow area was "very muddy, very rough," Humphreys said, and responders had to use all-terrain vehicles to get to the site.

Humphreys did not provide details on the condition of the bodies.

Kanawha County Commission President Kent Carper said the news was devastating for the small community near Charleston.

"It's a very sad day for the Sissonville area and for these families," he said. "This is a small community, and most of us know directly members of these families. We're keeping them in our hearts and prayers."

MTV said the half-hour series in the old "Jersey Shore" time slot was pulling in an average of 3 million viewers per episode since its premiere and was the No. 1 original cable series on Thursday nights among 12- to 34-year-olds.

Shain Gandee is the third BUCKWILD cast member to make headlines.

Last week, 24-year-old Salwa Amin was sent back to jail for violating the terms of her bond following a February arrest. She was charged with two counts of drug possession with intent to deliver and initially jailed on $200,000 bond. That was later reduced to $100,000, but Amin remained behind bars without bond Monday.

State Police say a multi-agency task force arrested Amin and two other people at a Summersville residence after getting a tip from an informant. A search found oxycodone pills, heroin and $3,000 in cash.

Another cast mate, Michael Douglas Burford, was charged in February with driving under the influence.

Urbanski said none of Gandee's cast mates was available to do an interview Monday, and none immediately planned to issue a statement. But their feelings came through on Twitter, where Ashley Whitt called her friend "the most amazing person I've ever known."

"I know you will be watching over me every time I hit a mudhole. You will always be my best friend, I love you!" she wrote.

Cast mate Cara Parrish and others asked fans to pray for Gandee's parents, Loretta and Dale. "This is the emptiest I've ever felt," she wrote in a tweet.

___

Associated Press Writer Vicki Smith in Morgantown, W.Va., contributed to this report.

Associated Press

Source: http://hosted2.ap.org/APDEFAULT/4e67281c3f754d0696fbfdee0f3f1469/Article_2013-04-02-BUCKWILD%20Death/id-81e633b86dd34f5db4a87c4016ddb87f

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মঙ্গলবার, ২ এপ্রিল, ২০১৩

Homeowner Scuffles With, Shoots and Kills Home Intruder on Easter ...

Two intruders were in for a surprise on Sunday morning when they broke into Lee Heng?s apartment. Rather than cowering, the 63-year-old homeowner scuffled with, then shot at the two alleged robbers at his Philadelphia,?Pennsylvania, home. One of the?suspects?subsequently died.

Philadelphia News, Weather and Sports from WTXF FOX 29

The Easter morning incident unfolded as Heng and his two children were sleeping. The two suspects apparently scaled the building?s wall and entered a second-story bathroom window.?Here?s how NBC News recaps the incident:

Heng was sleeping when he heard his 14-year-old son screaming. Realizing his son was in danger, Heng immediately took action.

?I jumped out of the bed and I?grabbed my gun,? said Heng.

Police say the armed intruders confronted Heng and a struggle ensued. During the scuffle, Heng opened fire and the men left the house through the window and onto the rear roof, according to police.

According to?WTXF-TV,?surveillance?footage shows the surviving suspect fleeing the scene.

Homeowner Scuffles With, Shoots and Kills Home Intruder on Easter Morning

Photo Credit: ShutterStock.com

Heng said that one doesn?t have much time to process before taking action in dangerous situations like the one he found himself in this weekend.

?You don?t have time to think,? he told?NBC. ?They came like lightning.?

Police are looking for this second suspect, who is said to be of medium build and who was last seen wearing black. The identity of the suspect who was killed has not yet been released.

The homeowner?told police?that he recognized the men from the neighborhood and that they were potentially robbing the?jewelry?store he runs on the first floor of his house.

Heng likely won?t be charged, as the gun was used inside the home and?he was protecting his family.

(H/T: MyFoxPhilly.com)

Source: http://www.theblaze.com/stories/2013/04/01/homeowner-scuffles-with-shoots-and-kills-home-intruder-on-easter-morning/

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Bomb-laden truck kills 7 at Iraqi police station

BAGHDAD (AP) ? A suicide bomber drove a fuel-laden truck into a police station in central Iraq on Monday, killing seven policemen, officials said.

The morning attack in Tikrit, north of Baghdad, also wounded more than 30, said Iraqi health official Raed Ibrahim.

Qutayba al-Jabouri, a lawmaker from the Salahuddin province to which Tikrit belongs, also confirmed the incident.

There was no immediate claim of responsibility, but the attack was typical of al-Qaida's Iraq branch, the Islamic State of Iraq.

The militant Sunni group frequently uses car bombs, suicide bombers and coordinated blasts to target Shiites and those working with the Shiite-led government of Prime Minister Nouri al-Maliki.

Iraqi intelligence officials say that the country's al-Qaida branch is strengthening as it takes advantage of chaos in neighboring Syria to smuggle in arms, weapons and fighters.

Source: http://news.yahoo.com/bomb-laden-truck-kills-7-iraqi-police-station-100158738.html

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Conn. lawmakers unveil bipartisan gun control plan

Relatives and supporters of Sandy Hook Elementary School shooting victims stand during a presentation at the Capital in Hartford, Conn., Monday, April 1, 2013, where they asked lawmakers to include a ban on existing high-capacity magazines in a legislation addressing gun control spurred by the massacre. Standing from left are: Jennifer Hensel, Jackie and Mark Barden, Sandy Hook Promise member Tim Makris, William Sherlach, Nelba Marquez-Greene and Nicole Hockley. (AP Photo/New Haven Register, Mara Lavitt) 4/1/13

Relatives and supporters of Sandy Hook Elementary School shooting victims stand during a presentation at the Capital in Hartford, Conn., Monday, April 1, 2013, where they asked lawmakers to include a ban on existing high-capacity magazines in a legislation addressing gun control spurred by the massacre. Standing from left are: Jennifer Hensel, Jackie and Mark Barden, Sandy Hook Promise member Tim Makris, William Sherlach, Nelba Marquez-Greene and Nicole Hockley. (AP Photo/New Haven Register, Mara Lavitt) 4/1/13

William Sherlach, left, husband of slain Sandy Hook Elementary School psychologist Mary Sherlach speaks, at the Capital in Hartford, Conn., Monday, April 1, 2013, as families of the school shooting victims asked lawmakers to include a ban on existing high-capacity magazines in a legislation addressing gun control spurred by the massacre. Other paraents attending are, from left behind Sherlach: Jennifer Hensel, Jackie and Mark Barden, Nelba Marquez-Greene, and Nicole Hockley. (AP Photo/New Haven Register, Mara Lavitt) 4/1/13

Mark Barden, right, father of Sandy Hook Elementary School shooting victim Daniel Barden, speaks alongside his wife, Avielle, center, and other Newtown parents, at the Capital in Hartford, Conn., Monday, April 1, 2013. Families of the school shooting victims were there to ask lawmakers to include a ban on existing high-capacity magazines in a legislation addressing gun control spurred by the massacre. (AP Photo/New Haven Register, Mara Lavitt)

FILE - In this Jan. 30, 2013 file photo, David Wheeler, father of Sandy Hook School shooting victim Benjamin, listens to a legislative hearing of a task force on gun violence and children's safety at Newtown High School in Newtown, Conn. Connecticut lawmakers announced a deal Monday, April 1, 2013 on what they called some of the toughest gun laws in the country that were proposed after the December mass shooting in the state, including a ban on new high-capacity ammunition magazines like the ones used in the massacre that left 20 children and six educators dead. (AP Photo/Jessica Hill, File)

(AP) ? With an announcement of sweeping proposals to curb gun violence, Connecticut lawmakers said they are hoping to send a message to Congress and other state legislators across the country: A bipartisan agreement on gun control is possible.

Legislative leaders on Monday revealed proposals spurred by the Dec. 14 Newtown school shooting following weeks of bipartisan, closed-door negotiations. A vote is expected Wednesday in the General Assembly, where Democrats control both chambers, making passage all but assured.

"Democrats and Republicans were able to come to an agreement on a strong, comprehensive bill," said Senate President Donald E. Williams Jr., a Democrat from Brooklyn, who called the proposed legislation the strongest, most comprehensive bill in the country. "That is a message that should resound in 49 other states and in Washington, D.C. And the message is: We can get it done here and they should get it done in their respective states and nationally in Congress."

The massacre reignited the gun debate in the country and led to calls for increased gun control legislation on the federal and state levels. While some other states, including neighboring New York, have strengthened their gun laws, momentum has stalled in Congress, whose members were urged by President Barack Obama last week not to forget the shooting and to capitalize on the best chance in years to stem gun violence.

The Connecticut deal includes a ban on new high-capacity ammunition magazines like the ones used in the massacre at Sandy Hook Elementary School that left 20 children and six educators dead. There are also new registration requirements for existing magazines that carry 10 or more bullets, something of a disappointment for some family members of Newtown victims who wanted an outright ban on the possession of all high-capacity magazines and traveled to the state Capitol on Monday to ask lawmakers for it.

The package also creates what lawmakers said is the nation's first statewide dangerous weapon offender registry, creates a new "ammunition eligibility certificate," imposes immediate universal background checks for all firearms sales, and extends the state's assault weapons ban to 100 new types of firearms and requires that a weapon have only one of several features in order to be banned.

The newly banned weapons could no longer be bought or sold in Connecticut, and those legally owned already would have to be registered with the state, just like the high-capacity magazines.

Senate Minority Leader John McKinney, a Fairfield Republican whose district includes Newtown, said Republicans and Democrats have understood they needed to "rise above politics" when they decided to come up with a legislative response to the massacre.

"At the end of the day, I think it's a package that the majority of the people of Connecticut I know will be proud of," he said.

The bill also addresses mental health and school security measures, including gun restrictions for people who've been committed to mental health facilities and restoration of a state grant for school safety improvements.

After clearing the state legislature, the bill would be sent to Gov. Dannel P. Malloy, who has helped lead efforts to strengthen the state's gun laws but has not yet signed off on the proposed legislation. Earlier Monday, Malloy voiced support for the Newtown families and their desire to ban the possession of large-capacity magazines.

Ron Pinciaro, executive director of Connecticut Against Gun Violence, said his group will live with the lawmakers' decision not to ban them as other states have done. He said the leaders made their decision based on what was politically feasible.

"We have to be satisfied. There are still other things that we want, we'll be back for in later sessions," he said. "But for now, it's a good thing."

Robert Crook, executive director of the Connecticut Coalition of Sportsmen, contended the bill would not have changed what happened at Sandy Hook Elementary School, where gunman Adam Lanza fired off 154 shots with a Bushmaster .223-caliber rifle within five minutes. He went through six 30-round magazines, though half were not completely empty, and police said he had three other 30-round magazines in addition to one in the rifle.

"They can register magazines and do all the rest of this stuff. It isn't going to do anything," he said.

Gun owners, who've packed public hearings at the state Capitol in recent months, voicing their opposition to various gun control measures, are concerned they've been showing up "for virtually nothing" after learning about the bill, Crook said.

Six relatives of Newtown victims visited the Capitol on Monday, asking lawmakers to ban existing high-capacity magazines. Some handed out cards with photographs of their slain children.

Allowing magazines that carry 10 or more bullets to remain in the hands of gun owners would leave a gaping loophole in the law, said Mark Barden, whose 7-year-old son, Daniel, was killed in the shooting.

"It doesn't prevent someone from going out of the state to purchase them and then bring them back. There's no way to track when they were purchased, so they can say, 'I had this before,'" Barden said. "So it's a big loophole."

Barden and other victims' family members who visited the statehouse on Monday did not immediately respond to messages seeking their reactions to the agreement.

Jake McGuigan, a spokesman for the National Shooting Sports Foundation, which is based in Newtown, said he wouldn't comment on the proposal until he saw it in the writing, but he questioned the mechanics of a registry for magazines.

"How will they register a magazine? It seems a little weird," he said.

___

Associated Press writers Stephen Kalin, Stephen Singer and Michael Melia contributed to this report.

Associated Press

Source: http://hosted2.ap.org/APDEFAULT/3d281c11a96b4ad082fe88aa0db04305/Article_2013-04-02-School%20Shooting-Legislature/id-d788bfdb11d64e55b13f72aacfdd0b5f

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The fortress island fixed in North Korea's sights

Ian Williams/ NBC News

Shell-encrusted beach defenses - large metal spikes embedded in concrete to obstruct landings ? stand on the beaches of South Korea's Baengnyeong Island.? The small island is South Korea's northernmost island and sits quite literally in North Korea's crosshairs.

BAENGNYEONG ISLAND, South Korea -- On the face of it there's nothing particularly exceptional about the Harmony Flower, a black and yellow 565-seat ferry that leaves the South Korean port of Incheon at 8.50 a.m. every day, heading northwest into the Yellow Sea.

Hikers in bright windproof jackets sit amid school children returning to their island home after a field trip to the mainland. A group of elderly Koreans settles in a circle on the floor for a game of cards.

Yet this must be one of the most precarious ferry routes in the world, plying the waters between two states still technically at war, and where the rhetoric from North Korea has raised tensions to levels not seen in years.

The Harmony Flower skirts North Korean territory, cruising beside disputed waters on its four-hour journey from Incheon to Baengnyeong, South Korea?s northernmost and most isolated island.

It's a sunny day, but cold, and with a bitter wind. A few hardy travelers brave the outside deck as the craggy outline of Baengnyeong comes into view through the early afternoon haze.

Baengnyeong, a 20-square-mile island, sits quite literally in North Korea?s crosshairs.

Baengnyeong is South Korea's northernmost and most isolated island. Since 1999, the island has been the scene of the most military incidents between the two Koreas. NBC News' Ian Williams takes viewers on a tour of the island.

Since 1999, this area has been the scene of most military incidents between the two Koreas. The North?s mainland looms to the east and north of Baengnyeong. At its closest point, it is just ten miles away.

Some 5,000 people live on Baengnyeong with roughly the same number of South Korean soldiers.

?The soldiers are quite tense at the moment,? said Hong Sang Chul, a driver, fishermen, shop owner and occasional tour guide, from high in one of the island?s watchtowers.

Local people have been told to keep off the beach after dark, but at low tide during daylight hours they take tunnels through the wall to collect mussels off the shell-encrusted beach defenses ? large metal spikes embedded in concrete to obstruct landings.

Sea of fire
The disputed waters used to be a popular fishing ground, naturally replenished during times of tension when the fishermen stayed at home. Recently Chinese boats have been coming in growing numbers.

?There are usually around two to three hundred Chinese fishing boats out there,? Hong said. ?But a week ago they all left. They decided it was too dangerous to fish here.?

Baengnyeong is like a fortress, the coast lined with tall concrete walls, 30 feet thick in places and topped by layers of razor wire. It?s punctuated with watch towers every few hundred feet.

Ian Williams / NBC News

Baengnyeong is like a fortress, the coast lined with tall concrete walls, thirty feet thick in places and topped by layers of razor wire. It's punctuated with watch towers every few hundred feet.

Radar stations sit on top of the hills to give early warning of any North Korean attack, and red signs warn of coastal mine fields.

On top of one hill is a vantage point overlooking North Korea, beside which sit a decommissioned tank and a gun emplacement. A sign beside the gun informs that it has a range of 15 miles.

These weapons are for the benefit of visitors; the serious and more modern weaponry is hidden.

North Korea's young leader Kim Jong-un has issued almost daily threats, including the threat of nuclear strikes on Washington, D.C., and Seoul. In addition, Pyongyang has put its troops on combat readiness, warning that war "may break out at any moment." NBC's Ian Williams reports.

Earlier this month, the North Korean dictator was shown on television inspecting a missile base, and peering through binoculars at Baengnyeong. He threatened to turn it into a sea of fire.

?He was over there, that?s where Kim Jong Un was standing,? said Hong, pointing a small island, just off the main North Korean coast.

A little further round the coast is a large memorial to 46 sailors who died three years ago in the sinking of a South Korean patrol boat, the Cheonan, a little over a mile from the coast here, the apparent victim of a North Korean torpedo attack.

Another island, Yeonpyeong, to the south of here, was attacked that same year with a sudden barrage of artillery from the North that killed four people and injured 44 others. Both attacks came without warning.

South Korea, with a new and more hard-line president, has vowed to hit back hard and is unlikely show the same restraint as last time.

Hong has lived through years of threats and theatrics. But this ratcheting up of tensions feels new.

?Of course it worries me,? he said. "I am worried."

Related:

US F-22 fighter jets set to join South Korea military exercise

North Korea: Nukes are our country's 'life'

North Korea says it is entering 'state of war' with South

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And Then The Video Game Industry Woke Up

The 2013 Game Developers Conference is over. The chatter of the show floor has faded, the bathroom lines have evaporated, and the various stacked hangovers have worn off. The week still feels like something of a blur, but squint your eyes just so, filter out the noise and the music and the glowing laptop monitors, and a theme starts to take shape: Change is in the air. Change for the better.

If I had to boil the week down to one pithy phrase, I suppose I'd choose "We can do this better." If I was given the opportunity to add a second phrase, it'd be "We can have our cake and eat it, too."

Much like the industry to which it caters, GDC is a place where high-minded artistic ideals collide with cold, calculated business-sense. 23,000 developers attended the conference this year, each one looking for opportunities to make new, better things, and find new, better-paying work. Indie developers congregate at dive-bars and house parties to share inspiration and demonstrate their latest crazy ideas. At the same time, suit-clad moneymen meet in back-rooms and schmooze at the W Hotel bar to ink contracts and secure million-dollar deals.

With each passing GDC, the indie presence has become more and more pronounced, but this year felt like something of a tipping point. Moreover, it's beginning to feel as though the mainstream "AAA" developers and publishers have woken up to the many brilliant things that indie games have to offer. "We're not so different, you and I."

I attended my first conference in 2010 and, upon leaving, I remember remarking as to how it felt as though there were two GDCs: The optimistic, artistic indie GDC and the conservative, money-minded corporate GDC. Game designer Jesse Schell may have summed up the divide most pithily upon his departure at the end of last week:

That distinction remains in effect four years later, even while it's feeling like the indies have taken over a bigger-than-ever chunk of the mainstream. Independent and progressive developers are indeed always optimistic at GDC, and as an optimistic, indie-minded sort, I tend to favor their viewpoint. But this year, I was surprised to find a solid core of pragmatism at the heart of a lot of the wide-eyed optimism. "We can do better, we can be more inclusive, we can be less violent and more interesting, and we can make more money as a result."

On Monday night, I attended a grand indie gathering at the video-game website IGN's offices near to the Moscone center, where GDC itself is held. Dozens of independent developers had brought their PCs, dev consoles and iPads to show off the latest builds of their games. The energy in the room was remarkable: Boisterous, enthusiastic, and a little bit drunk.

That same night, there was another indie showcase going on, this one hosted by Sony. I couldn't attend both events, but during an earlier demo session in Sony's space I saw an event space kitted out with demo stations for an array of PS3 and Vita indie games. It seems evident that Sony, a billion-dollar technology company, would very much like you to know that Hotline Miami plays great on the Vita. This feels noteworthy.

The sense among the indie developers that I spoke with was that Sony has invested in them in a tangible, financial way. (See also: Sony's well-timed announcement of a partnership with Unity that will allow the indie-friendly development tools to work seamlessly with all of their platforms.) Both Nintendo and Microsoft had a more low-key presence at the conference, with Nintendo revealing a web framework to help developers make apps for the Wii U and Microsoft staying almost entirely out of view, likely because they have yet to publicly announce their own next-generation console. Sony certainly won the largest amount of mindshare among independent developers, and appear to be gambling that they can have their interesting, creative indie games and make money with them, too. Have their indie cake and eat it too, if you like.

S

Inclusivity, gender inclusivity in particular, was also a running theme at this year's GDC, far more so than in previous years. That's fitting, given that the industry has seen so much discussion of the topic over the past year or so. Early in the week at the narrative summit, Halo: Reach writer Tom Abernathy gave a talk arguing that more and more players are tired of not seeing themselves reflected in their games, and that increasing diversity wasn't just worthwhile from a moral perspective, it was good business sense. It was a familiar refrain, but still a valuable one: Sure, it may be widely held that games with female protagonists make less money, but does that line of thinking even make sense?

S

Another video game writer, BioWare's David Gaider, addressed that line of thinking directly. In the middle of his talk titled "Sex in Video Games," the Dragon Age and Baldur's Gate writer put up six slides of video games with female protagonists featured on the cover, games like Beyond Good & Evil, No One Lives Forever and the new Tomb Raider.

"Is conventional industry wisdom correct?" Gaider asked, referring to the idea that games with women on the cover don't sell. "There's been a lot of discussion about female protagonists, especially putting them on the box.

"This is not a large number of titles," he said, gesturing to the six games on the slide. "This is over how many years? Are we supposed to accept the opposite, that a game that has a male protagonist and sells well sells well because it had a male protagonist? What about the ones with male protagonists that don't sell well? Are those for other reasons?

"What would be the bar at which the industry would change its mind about a female protagonist? Do we need a title to sell ten million copies? Is that the bar, at which suddenly they're marketable? Are we requiring the female protagonist to work harder and sell more in order to prove herself? What kind of bullshit is that?"

S

That kind of aggressive, blunt language popped up elsewhere during the week as well. One of the most passionate and well-received sessions of the entire conference was the #1ReasonToBe panel, which brought together six women from the games industry to follow up on the devastating #1ReasonWhy twitter campaign.

Brenda Romero, an influential developer who has worked on everything from Jagged Alliance to Dungeons and Dragons, sounded off in no uncertain terms about her disdain for E3's booth babes, noting how uncomfortable she felt while walking the show floor at an event dedicated to the industry she helped create. "Why do I feel this way?" she asked, heatedly. "I founded this fucking industry, you motherfuckers!" Romero's comments drew an enthusiastic standing ovation from the crowd, male and female alike.

The next day, Romero was awarded a lifetime achievement award from the Women in Gaming organization hours after forcefully speaking out against an IGDA party that featured scantily clad dancers. Romero publicly resigned her position in the IGDA, prompting a panicked non-apology from the organization. While the three events were technically unrelated, it was difficult not to take them together as a sign of the times.

Even more riled-up language dotted the popular annual "rants" panel, which features several game developers giving fiery five-minute talks about whatever's pissing them off at the moment. Midway through the panel, indie game developer and author of "Rise of the Videogame Zinesters" Anna Anthropy gave an impassioned reading of Cara Ellison's poem "Romero's Wives," a listing of the many injustices women face in the video game industry.

Had to be Margaret Robertson not wearing skirts and not wearing heels
Had to be Jenn Frank explaining equality is compassionate to all
Had to be a handful of female main characters in a triple A sea
Had to be trying to write like a man when ?man? isn?t a standard
The games industry is a young man in love with his libido
I have a libido

The title is a reference to how Brenda Romero is often viewed solely as the wife of Doom co-creator John Romero. Anthropy's reading was upsetting, controversial and intense?exactly the sort of thing that the GDC rants are supposed to be?and like Romero's own talk the day before, it drew many members of the audience to their feet.

At the same panel, researcher and Redshirt developer Mitu Khandaker made some pointed observations about racial inclusivity in games, and reminded the crowd that all of the talk about gender inclusivity applies to race, too. "For [some] people," Khandaker said, "the notion of wanting to see more nonwhite characters in games is somehow politicizing things. Or worse, my most hated of phrases, that you're just being 'politically correct.' Politically correct! As if just treating people who are different from you as fucking human beings is exerting some sort of special effort because you're not being genuine, or because you're some holier-than-thou type. Fuck. That." Immediate, resounding applause. Khandaker continued: "If you think that minority representation in games is pushing some kind of agenda or [is] being politically correct, you're already living an agenda every day. It's already fucking political. It's always been political, and the only reason we don't realize it is that it's been so political for so fucking long."

In an unlikely rant-panel highlight, Spy Party developer Chris Hecker gave a brilliant, pointed "rant" in which he didn't say a single word, but rather let the often hilarious disconnect between many AAA developers' high-minded talk and their lowbrow, ultra-violent products speak for itself:

Anna Marsh, game designer and owner of Lady Shotgun, gave an engaging talk about game development's infamous "crunch time," and how important it will be to change course for the better. In her words, "You don't have to work 18-hour days, sleep under the desk and shit in the corner to make games." Marsh argued that with proper pre-production, game developers could live more balanced lives, and, crucially, the result of this would be better games. It's not healthy, she argued, for creators to live, eat, breathe and sleep games, not only for basic lifestyle reasons, but because it leads to creative stagnation. A more diverse lifestyle and reduced crunch won't just make game developers' lives better, it'll lead to more interesting, varied games.

Several noted game-makers took the stage at various points in the week to encourage their peers to step away from the mindless violence and thin storytelling that still define many big-budget games. BioWare designer Manveer Heir gave an introspective microtalk in which he suggested that developers put more of themselves into their games and embrace their own vulnerability. He cited Papo & Yo as a challenging but beautiful game that forced him to come to terms with his troubled relationship with his brother. "What's important isn't that that the experiences are autobiographical," Heir said, "but rather they represent something personal, because those experiences are likely to capture a universal truth."

Earlier in the week, Spec Ops writer Walt Williams gave a terrific talk about reconciling video games' extreme violence with game writers' desires to tell better stories. (Read my more thorough writeup of his talk here.) "To be honest," Williams said, "...we're an industry full of very intelligent, often aggressive people, and we know that the blanket use of violence is wrong. It's getting harder and harder for us to play these games and to look at them critically and say, 'This is okay. This makes sense.' Especially as we get older, especially as we play more of them. I will admit personally, I would like to see less violent games out there, not because I think that they're bad or wrong, but because I think that creatively, they're too easy. I think we're better than that."

Each year at GDC, there are two awards ceremonies back-to-back on Wednesday night. First, the Independent Games Festival honors indie games, while the Game Developers' Choice awards are typically reserved for the big-budget games. The divide between the two ceremonies has long been emblematic of the differences between indie and big-budget games, but the winners this year blurred the lines between the two ceremonies until they were almost indistinguishable.

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Small independent studio Thatgamecompany's Journey took the lion's share of "big budget" GDC awards, while the even smaller, kickstarted game FTL dominated the IGF awards. Other awards went to The Walking Dead, The Room, Little Inferno and Kentucky Route Zero. Some of those were GDC awards, others IGF awards. Most surprising of all, Richard Hofmeier's startling, depressing and ultimately illuminating life-simulator Cart Life won both the IGF's "Nuovo Award" for innovation and the Seamus McNally grand prize.

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When I spoke with Hofmeier backstage after his win, he expressed genuine shock at his victory. "I feel stupid saying it now," he said, "I'm kind of ashamed to admit it, but I want to be honest: I didn't know any of this existed. I thought I was like, the first person to think of a self-portrait in the form of a game. And so now that I've become acquainted with these other games, they're so good! So I'm really feeling the fraud stuff, the impostor stuff. I thought it was really audacious, I thought I was the first person to think of it, in the time since, I can see all of these beautiful, incredibly well-crafted games."

I asked which games in particular had impressed him. "Well, Dys4ia is a good example, Cactus has tons of games that could be so-described. A lot of more interesting ones that are happening now are kind of in the realm of interactive fiction, really, women making games."

The next day, in an effort to pay it forward, Hofmeier spraypainted over his IGF booth on the show floor and set up a demo for Porpentine's interactive fiction game Howling Dogs. It was a surprising and generous move that effectively encapsulated the energy surrounding the entire conference.

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The week ended, as it usually does, with the annual two-hour Experimental Gameplay Workshop, where game designers got up in front of a jam-packed hall to give mini-presentations about their most out-there, experimental ideas. We saw demos and explanations of recent buzzy games like Starseed Pilgrim and Jason Rohrer's The Castle Doctrine, while Emily Short gave a demonstration of her AI-driven interactive fiction system Versu and Marc Ten Bosch demonstrated his difficult-to-conceptualize four-dimensional puzzle game Miegakure.

The EGW is always a lovely, optimistic way to end the week (though its length and post-lunch timeslot can lead to some serious napping). This year it felt more exciting and galvanizing than ever. Almost every demonstration had an "applause moment"?the developer would successfully execute an advanced move in the game, prompting enthusiastic cheers from the crowd. "It works! It really works!" It was, at times, like watching the best version of a game-design circus act. For all the game industry's talk of change, it's nice to see that developers have the crazy ideas to bring that change about, particularly after so many panelists and speakers indicated an overarching eagerness to experiment and take more risks.

For all the good feels and positive vibes, any individual's GDC experience is going to be self-selecting. It's a massive conference, and I was only able to attend a handful of talks and see a sliver of what was on display. Naturally, I chose the things I was most interested in, though even then I wasn't able to catch all of the progressive, thoughtful talks and panels. But for every talk about gender inclusivity and innovative design, there was another called "Build to Grow: Develop Your App with Monetization in Mind" or "Mobile Game Metrics and Your Market Strategy."

So, yeah, it's not all about making games a socially progressive artform. The week when game developers dream the biggest still has to compete with the other 51. But this year, it didn't feel entirely like a dream. It felt like some people?many people, even?have woken up.

Walt Williams, lead writer of last year's subversive (and flawed) shooter Spec Ops: The Line,? Read?This spring, Vita owners will be able to play Hotline Miami. That much we know. But what does the? Read?Over the past 24 hours or so, a number of women working in the game industry (and some male? Read?At least two members of the International Game Developers Association have resigned from their? Read?It's revealing that at first I didn't get the point of this, which is Chris Hecker's ? Read?Papo & Yo did something that too few games manage to do: it let me step into the life of? Read?Every year, the Game Developers Conference holds awards in celebration of excellence in games.? Read?This is the story of a scarf.Read?Considering the source, it's an unlikely statement. When Oregon was marching to a No. 1? Read?From Jason Rohrer, the maker of Passage, Sleep is Death and Diamond Trust of London, we're? Read?There's a lot to be said for text-based interactive fiction. It engages our imaginations so? Read?

Source: http://kotaku.com/and-then-the-video-game-industry-woke-up-464888949

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Error led to early release for suspected killer of Colorado prison chief

By Keith Coffman

DENVER (Reuters) - A white supremacist parolee suspected of killing Colorado's prisons chief and a pizza delivery man last month had been mistakenly released from prison in January - four years early - due to a clerical error, court officials said on Monday.

Evan Spencer Ebel, 28, was killed in a roadside gun battle with police following a high-speed chase in Texas, two days after the March 19 killing of Tom Clements, executive director of the Colorado Department of Corrections.

Ebel had been released from prison in Colorado early after a judicial assistant failed to note on his prison file that sentences he received in 2008 for second-degree assault were supposed to be served consecutively rather than concurrently, the chief judge and district administrator for the 11th Judicial District said in a statement.

Ebel, who pleaded guilty to the assault charge and received a reduced sentence in a deal with prosecutors, was released on mandatory parole on January 28 of this year, according to the Colorado Department of Corrections.

"The district has undertaken a review of its practices in an effort to avoid a re-occurrence of this circumstance," Chief Judge Charles Barton and District Administrator Walter Blair said in the statement.

"The court regrets this oversight and extends condolences to the families of Mr Nathan Leon and Mr Tom Clements," they said.

Authorities have also named Ebel as a suspect in the killing of Domino's pizza delivery driver Nathan Leon in the Denver area two days before Clements was shot dead when he answered the door at his home 45 miles south of Denver.

KAUFMAN COUNTY KILLINGS

Ebel was a member of a white supremacist prison gang, the 211 Crew.

According to Colorado court records, he was arrested at least seven times between 2003 and 2010 for crimes including burglary, weapons possession, assault, menacing, robbery and trespassing.

Authorities have said they were looking for ties between the murder of Clements and the January slaying of Mark Hasse, a prosecutor in the Kaufman County District Attorney's Office. Kaufman County is east of Dallas.

The January 31 murder of Hasse occurred the same day the U.S. Department of Justice revealed that the Kaufman County District Attorney's Office was among the agencies involved in a racketeering case against the Aryan Brotherhood white supremacist group.

On Saturday, Kaufman County District Attorney Mike McLelland and his wife, Cynthia, were found with fatal gunshot wounds at their home near the Texas town of Fourney. Fourney Mayor Darren Rozell has called the killing of McLelland and his wife a "targeted attack."

A search of Ebel's car following the shootout with Texas police turned up a pizza deliverer's shirt, visor, pizza box and heat bag. Ballistics tests established that the same gun he fired at police during that gun battle matched the weapon used to kill Clements and Leon.

Also found in the car were bomb-making materials and instructions for building bombs, according to Texas authorities.

(Reporting by Keith Coffman; Writing and additional reporting by Dan Whitcomb; Editing by Cynthia Johnston and David Brunnstrom)

Source: http://news.yahoo.com/error-led-early-release-suspected-killer-colorado-prison-013828195.html

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